Dec 12, 2008, 09:58 PM // 21:58
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#161
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Wilds Pathfinder
Join Date: Apr 2007
Guild: Army of Darkness
Profession: A/Mo
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Quote:
Originally Posted by Tullzinski
Thats a smart comment, keep pushing them until they break it for good. Then instead of you LOLing at anet you will be crying about it. They are already uncomfortable with it as outlined below:
"We recognize the fact that farming with Shadow Form-based builds can be really fun, so we have not resorted to breaking the ability to keep Shadow Form up permanently. However, we continue to be uncomfortable with the speed in which players are able to complete various popular farming runs."
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Truthfully I don't play GW anymore so it won't effect me, only reason I logged in, friend said they Nerf SF, so I went to see, if they do indeed Nerf it once again they show there STUPIDITY as a developer, they are F N stupid for allowing god mode in the game, but since they are F N dumb they are slowly Nerfing it while not looking like the retard that allowed it in the first place.
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Dec 12, 2008, 10:05 PM // 22:05
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#162
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Raged Out
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[Palm Strike] THE NEW HB META
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Dec 12, 2008, 10:06 PM // 22:06
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#163
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Krytan Explorer
Join Date: Aug 2008
Location: wisc
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well i appreciate the effort on the skill update.
i think SF shoulda been hit harder, personally i think this is a transitional nerf, itll be like this for a bit to knock out some of the permas and then the next update will finish the job.
monk elites, wtf? boon sig seems semi alright for fa, jq, ab perhaps? never main stream pvp. maybe some use in pve on the prot. life sheath, bleh, i liked it as it was before a bit more. elite reversal? nty. if it healed for that much always but negated however much yeah it would be fine, but no. peace and harmony? perhaps a lame attempt at a secondary usage, but again, its divine, so fail. people may say wow 9 hexes/conditions! but really are you gonna drop rc for it? no, monk meta wont change one bit. peace and harmony should have been made into a set and forget holy veil + spotless soul + spotless mind.
archers sig? lol what? waste an elite on what i can with another arrow under apply? no.
palm strike, too good. simple as that.
incoming? yay for fall back with gold trim!
but, the weird thing is, whirling axe vs. cleave. hmm? anet why not fix core skills first!?
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Dec 12, 2008, 10:08 PM // 22:08
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#164
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Wilds Pathfinder
Join Date: Jan 2007
Location: the Netherlands
Profession: W/Mo
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Well, I agree that overall the changes are good or they are skills I never use anyway but I still insist that the changes to Incoming! are incomprehensible.
Now I get a 2nd Fall Back! which is a skill that I don't normally use anyway. So yes, it is disappointing. I can still play my paragon but I really don't have use for an elite skill in my normal pve gaming now since I like to play command support. I could of course change to a damage dealer build but I prefer to play a support build and to start playing a motivation build just now I got a r9 command draconic aegis...well, it does sort of suck.
All in all, the derv and para have the least amount of skills of all classes and you notice it especially when skills get nerfed cause you get affected a lot quicker and Command only has 3 elites and Incoming was the best one as far as I was concerned...well, guess Anet doesn't feel Command needs useful elite skills...
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Dec 12, 2008, 10:18 PM // 22:18
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#165
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Hall Hero
Join Date: Jul 2005
Location: California Canada/BC
Guild: STG Administrator
Profession: Mo/
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Nice update I like the changes to the Monk elites as well as 100blades.
Quote:
There's something I don't understand: I have seen ALOT of people whining about how monks are nerfed... But why, exactly? Boon Signet got a sweet buff, whereas before it was just bad, Life Sheath got majorly buffed and will (should) get nerfed soon, PnH, probably the same, and Ray of Judgement is actually decent now.
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Leave Life Sheath alone.
Last edited by Age; Dec 12, 2008 at 10:28 PM // 22:28..
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Dec 12, 2008, 10:25 PM // 22:25
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#166
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Jungle Guide
Join Date: Aug 2006
Location: USA
Guild: Lack of Talent [Luck]
Profession: P/
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Quote:
Originally Posted by jaximus
peace and harmony? perhaps a lame attempt at a secondary usage, but again, its divine, so fail. people may say wow 9 hexes/conditions! but really are you gonna drop rc for it? no, monk meta wont change one bit. peace and harmony should have been made into a set and forget holy veil + spotless soul + spotless mind.
weird thing is, whirling axe vs. cleave. hmm? anet why not fix core skills first!?
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From a warriors perspective, peace and harmony is sexy, you should read the 2nd clause on it, where conditions and hexes expire 90% faster, and that you can maintain pnh permanantly
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Dec 12, 2008, 10:30 PM // 22:30
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#167
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Emo Goth Italics
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Quote:
Originally Posted by Damian979
Within a week people will scream about how unfair the new skills are and they will be nerfed again.
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They won't get nerfed, save a couple of them. They won't get nerfed because they don't give a shit about the game and it's balance anymore, so they're fighting Power Creep versus Power Creep.
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Dec 12, 2008, 10:42 PM // 22:42
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#168
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Wilds Pathfinder
Join Date: Jan 2007
Location: the Netherlands
Profession: W/Mo
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Quote:
Originally Posted by Kyp Jade
From a warriors perspective, peace and harmony is sexy, you should read the 2nd clause on it, where conditions and hexes expire 90% faster, and that you can maintain pnh permanantly
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I don't see how you get that idea...with divine favour on 0 it removes 0 hexes or conditions and the 90% thing has a duration of 1 second.
So please explain what you mean because I do not know how you can maintain it permanently on a warrior, while the duration is 1 second and recast is 7 seconds and it costs 5 to cast.
Even if a monk casts it on your warrior it will last 6 seconds if that monk has divine favour of at least 14 and an ench mod on his staff/sword. and the recast is still 7.
So please read that 2nd clause again because you see something there I don't obviously.
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Dec 12, 2008, 10:48 PM // 22:48
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#169
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Desert Nomad
Join Date: Oct 2006
Location: Earthrealm
Profession: W/A
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Man im glad I don't really need SF anymore lol, Hundred Blades update seems pretty cool.
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Dec 12, 2008, 10:50 PM // 22:50
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#170
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Academy Page
Join Date: Jan 2008
Profession: Me/
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first of all izzy good job on the skill balancing .... even though i would have went about it in a different way i think you did an awsome job.
BUT... unfortunately that was Dr. Jekyll speaking... now come Mr. Hyde:
Izzy... i keep posting regarding this all the time... are you mental? why do you keep doing that to paragons?
Angelic Bond? im sure you could have done better.... 30 sec recharge? goes off every all? Interruptable? come on? i havent decided whether you just hate the paragon class or whether you just want to leave them in the last place...
cant you see we, as paragons are already having problems in pvp why would you do that. My suggestion
Same effect, 20 sec recharge, duration 8 seconds and ffs doesnt go off from the other party members....
doesnt that look like balance.. still interruptable and 164 heal points isnt alot dont think that its gonna have thta much of an effect.
and izzy... incoming... bad move... i would rather use fall back... why waste an elite slot? bring DA and fall back!
bad moves with the paragon class
i hope you start thinking the class out a bit because i dont think you get their position in the game cos otherwise you wouldnt to that
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Dec 12, 2008, 10:52 PM // 22:52
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#171
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Furnace Stoker
Join Date: Oct 2005
Location: Planet Earth, Sol system, Milky Way galaxy
Guild: [ban]
Profession: W/
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So, [[Hundred Blades] ignores block, blind, miss, or anything other than adjacent range or whether you hold a sword and swing it. Is that intended?
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Dec 12, 2008, 10:52 PM // 22:52
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#172
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Krytan Explorer
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Quote:
Originally Posted by cthulhu reborn
I don't see how you get that idea...with divine favour on 0 it removes 0 hexes or conditions and the 90% thing has a duration of 1 second.
So please explain what you mean because I do not know how you can maintain it permanently on a warrior, while the duration is 1 second and recast is 7 seconds and it costs 5 to cast.
Even if a monk casts it on your warrior it will last 6 seconds if that monk has divine favour of at least 14 and an ench mod on his staff/sword. and the recast is still 7.
So please read that 2nd clause again because you see something there I don't obviously.
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lol
current meta is all about cleaning and / or keeping melee clean for spike, PnH is perfect for that
1 second blurred vision ? lol
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Dec 12, 2008, 11:38 PM // 23:38
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#174
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Krytan Explorer
Join Date: Dec 2006
Profession: W/
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Quote:
Originally Posted by Cobalt
I agree overall skill changes made to this game since day one have done nothing but drive players away and make the game worse. They have designed a game that can never ever be balanced and they cannot seem to grasp that fact. We are over three years in to this game, it is high time they stop this madness, leave GW alone and go screw up GW2 as only they can.
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1) These skill changes aren't driving away the masses. Most people like completely useless skills changed so they have a useful function. It gives people more options.
2) Uh..they'e basically admitted that the way they designed GW1 caused a huge balance issue, which is why instead of doing the campaign every 6 months, they're making GW2. These changes are through 1 or 2 people. Not all of anet's staff. So your last half of your paragraph was kind of a waste of typing.
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Dec 12, 2008, 11:55 PM // 23:55
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#175
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Hall Hero
Join Date: Aug 2005
Profession: E/
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I'm laughing at people here.
EVERYBODY has been complaining about the prevelance of hexway and stacked hexes. There was a really long thread complaining about it. A.net gives monks an elite to deal with it and gets rid of a worthless elite in one shot, and people complain because "no one was complaining about needing to remove hexes faster." Contradiction much?
And life sheath is sweet. Will probablly see a nerf. Same with palm strike (when used properly). Only real downside to it is that it often screws up sins conditional "while attacking/getting critical hits" skills so I don't think I'll use it in PvE much since it won't synergy well with critical agility.
Everybody who is melodramic about this please relax. A) the game isn't "lossing people in droves." Three years after release it is still on of the top 5 populated online games. Skill updates are the most minor of all things when it comes to driving people away. Especially when the skills changed are bad, unused ones. B) if you don't know about the meta don't make wild acusations about the meta
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Dec 13, 2008, 12:24 AM // 00:24
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#176
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Always Outnumbered
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Quote:
Originally Posted by 3D House of Beef
stuff
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3 words: Learn to adapt.
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Dec 13, 2008, 12:31 AM // 00:31
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#177
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Jungle Guide
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Quote:
Originally Posted by underverse_ninja
Truthfully I don't play GW anymore so it won't effect me, only reason I logged in, friend said they Nerf SF, so I went to see, if they do indeed Nerf it once again they show there STUPIDITY as a developer, they are F N stupid for allowing god mode in the game, but since they are F N dumb they are slowly Nerfing it while not looking like the retard that allowed it in the first place.
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The moment they nerf Protective Spirit and Spirit Bond, is the moment when they can kill Shadow Form. Any other action only says, we donĀ“t want that class to be able to farm here!! I see no reason why Monks should be the dominant farming profession.
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Dec 13, 2008, 12:46 AM // 00:46
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#178
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Academy Page
Join Date: Mar 2008
Location: Sofia, Bulgaria
Guild: 雨とカルヴン失敗 [おいしい]
Profession: Mo/
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Palm strike is pretty broken...big fail there. Otherwise interesting updates...
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Dec 13, 2008, 12:52 AM // 00:52
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#179
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Forge Runner
Join Date: Sep 2006
Location: Blighty
Guild: The Legion of the Blue Blade
Profession: R/Mo
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palm strike does sound like it'll be making a big smash fairly soon.
Strike as One sounds really interesting on paper.. not all that good in reality. Tried it and it was pretty meh, the reaction time of pets applying the bleeding just isnt fast enough for me.
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Dec 13, 2008, 01:06 AM // 01:06
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#180
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Wilds Pathfinder
Join Date: Aug 2006
Location: Melbourne
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New build fixes Cultist Fervour. Now only works on necromancer spells (or at least in-game description now states that).
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